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  • ... took up to 30 minutes per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space roaches in video games), computer graphics stopped moving in real time. Frame buffers gave us photographic realism, but...
  • Storms
    ... does not make a choice, that is, if he or she does not click on a vowel or consonant, or in some instances also on empty space, the reader will remain stationary. The poem does not have an ending. This means that one can continue to explore different...
  • ... multidisciplinary artist working with the issue of perceiving a body through gender as a playful tangible disguise based on space identities and role models deconstructed in the intercultural hybrid performances. She creates mainly in time-based media -...
  • Telephony -
    ... the gallery walls) the more complex and layered the audio becomes. A piece of anodyne 'elevator' musac also plays into the space as a kind of background layer, and is also an improvisation on Nokiatune.
  • ... self-determination with the notorious public participation of the conventional deathmatch. Under these circumstances public space can prove to be lethal, and as a consequence 'Gemütlichkeit' might be a quality worth while being rediscovered collectively." ...
  • ... and on the other, taken directly from everyday life. Signs as they can be found in airports, train stations, urban spaces - generally in all places where people of different origin and languages move about; signs for orientation that are as...
  • Can you see me now? -
    ... of works (*Uncle Roy AH Around You* at the ICA in London in May 2003 is the next) that attempt to establish a cultural space on these devices. A future version of the game might allow the public to play on the streets using their own devices, as well...
  • ... team of seven and is based in London. The group's work explores interactivity and the relationship between real and virtual space with a particular focus on the social and political aspects of technology. It confronts a media saturated world in which...
  • ... suggested that this classification crisis, spurred on by new technologies and shifting knowledge paradigms, opens up a rich space of cultural negotiation and artistic intervention.
  • ...Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions series, this new work...