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  • Eduardo Kacsounding out the non-binaryThe Archive of Digital Art, 06/2022Text by Carla Zamora and Samantha Mealing, Interview on Time Capsule by Samantha Mealing,Rachel de Joode and Herbert Gmoser.“In the course of pursuing Bio Art we have
  • Vesna, Victoria. From Bodies to Networks to Nanosystems and Back Artmedia VIII (2003).
  • //////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the
  • Robert Lazzarini is an American artist who lives and works in New York. Primarily a sculptor, Robert is best known for making common objects that have been subjected to compound distortions which have the effect of confusing visual and haptic
  • Penny, Simon. From A to D and Back Again: The Emerging Aesthetics of Interactive Art In Next Wave Festival/ Perception and Perspective, edited by Australia National Gallery of VictoriaMelbourne, Australia: 1996.
  • Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
  • Elkins, James. The Object Stares Back: On the Nature of Seeing. San Diego, California: Harcourt Brace Jovanovich, 1997.
  • Lin Pey-Chwen was born in Ping-tong County, Taiwan in 1959. She received a Doctor of Creative Arts from the University of Wollongong, Australia in 1996. She was chairwoman of the Graduate School of Multimedia and Animation Arts, National Taiwan
  • Fisher, Scott S.. The Eye in Time: Looking Back InterCommunication 4 (Spring 1993).
  • Penny, Simon. From A to D and Back Again: The Emerging Aesthetics of Interactive Art Leonardo Electronic Almanac 4, no. 4 (April 1996).