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Archive of Digital Art
As a pioneer project in the field of Media Art research and preservation, the ARCHIVE OF DIGITAL ART (ADA) has been striving to document the rapidly evolving field of "digital born" art since 1999. The ever growing collection and vast overview of
Proxy-Distributed Computation
1996
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1997
The Tangible Bits platforms make complex use of physical objects and surfaces monitored by a range of sensors, augmented by a variety of graphical and ambient displays, and linked by a diverse combination of networked computers.
Open Society Structures - Algorithms Triptych
2009
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2009
"This artwork explores the use of algorithm design applied to social structures. These diagrams propose the idea of planning societal organization like building algorithmic software, which can be fixed and optimized to improve performance and
Syracuse Tree
2013
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2013
In this piece, while observing the effects of new technology, Olga Kisseleva has singled out the conditioning of behaviour at the heart of complex systems on the local as well as the global scale. Her interventions, which are strictly related to
Boulder I
2015
Boulder I is a rock that sits upright on a cushion. Walking around the object, the viewer notices that the object had a hole on one side and is actually hollow. On display is therefore not a stone but a stone surface. Given that the eye can only
Beyond Pages
1995
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1997
Masaki Fujihata calls many of his works “experiments”. To him, BEYOND PAGES is a piece of art. This is among others due to the well-defined framework conditions that—contrary to many of his other works—are not designed as an open process. The
KALEIDOSCOPE
2016
video
KALEIDOSKOP functions as a very large and completely walkable lightbox. On its surface float in separate layers inks in cyan, magenta and yellow (CMY). But these colors what we see are not there, they do not exist outside of our head, they are
BRAIN FACTORY PROTOTYPE 2
2016
video
Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
BRAIN FACTORY, MICROWAVE FESTIVAL
2018
Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity
European 5th Framework Conference
1999
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1999
Event: European 5th Framework ConferenceInstitution: European CommissionComment:
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