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BRAIN FACTORY PROTOTYPE 2
2016
video
Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
BRAIN FACTORY, MICROWAVE FESTIVAL
2018
Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity
European 5th Framework Conference
1999
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1999
Event: European 5th Framework ConferenceInstitution: European CommissionComment:
Suitable for Framework
2005
Reinhuber, Elke and Sebastian Pelz. Suitable for Framework. Edinburgh, UK: The Forest, 2005.
»Suitable for Framework«
2005
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2005
Event: »Suitable for Framework«Institution: TotalKunstComment:
Rust-A-Bust (Suitable for Framework)
2005
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2005
Event: Rust-A-Bust (Suitable for Framework)Institution: The ForestComment:
Goldin Senneby
Goldin+Senneby (since 2004) is a framework for collaboration set up by artists Simon Goldin and Jakob Senneby; exploring juridical, financial and spatial constructs through notions of the performative and the virtual. Their collaboration started
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
1997
Slater, Mel and Sylvia Wilbur. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
Shades of Synchresis: A Proposed Framework for the Classification of Audiovisual Relations in Sound-and-Light Media Installations.
2012
Basanta, Adam. Shades of Synchresis: A Proposed Framework for the Classification of Audiovisual Relations in Sound-and-Light Media Installations. In Electroacoustic Music Studies Conference 2012, edited by Electroacoustic Music Studies
Closing the Loop
1998
Closing The Loop is the title of a series of experiments, situations constructed and composed to investigate theories of biomechanics and hypercompetition, culminating in a collection of events in September 1998 celebrating the interrelation of
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