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Body Language
1984
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1986
Body Language represents the second generation of interactive sound installations Rokeby created. The installation used three hand-built low-resolution (8x8 pixels) video cameras (see image above) to observe a 5 metre by 5 metre space. The images
Netzwelt-Ticker: Netzkünstler narrt Facebook mit Website-Experiment
2011
Neumann, Carolin. Netzwelt-Ticker: Netzkünstler narrt Facebook mit Website-Experiment http://www.spiegel.de/netzwelt/web/netzwelt-ticker-netzkuenstler-narrt-facebook-mit-website-experiment-a-743544.html 02.07.2014.
Ricardo Scofidio
Studium an der Cooper Union School of Art und 1960 BA in Architektur an der Columbia University. Professor of Architecture an der Cooper Union School seit 1965. Die Firma Diller + Scofidio gründeten sie 1979. Elizabeth Diller und ihr Ehemann,
Selfiecity: Exploring Photography and Self-Fashioning in Social Media
2015
Manovich, Lev and Alise Tifentale. Selfiecity: Exploring Photography and Self-Fashioning in Social Media http://manovich.net/index.php/projects/selfiecity-exploring.
Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’
2017
NATASHA KURCHANOVA. Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’
Document B
1996
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1996
Life has a beginning, a middle and an end. Our minds and memories see time pass in a narrative stream, moving from a beginning towards a close, and this pattern informs our concepts – and our preconceptions. But can we really confirm our lives as we
hello process!
2006
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2010
aymeric mansoux / marloes de valk , 2006-2010 Computer, dot matrix printer, chain paper and ink The source code of Hello Process! can be found at: http://gitorious.org/metabiosis/hello_process and it is sold under Public License GNU , version
Trending: The Promises and the Challenges of Big Social Data
2011
Manovich, Lev. Trending: The Promises and the Challenges of Big Social Data http://manovich.net/index.php/projects/trending-the-promises-and-the-challenges-of-big-social-data.
MIC Exploration Space
1996
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1997
video
"MIC Exploration Space" shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time
Topobo
2003
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2004
Topobo is a 3D constructive assembly system with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobos coincident physical input and output behaviors. By snapping together a combination of
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