Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
54
55
56
57
(current)
58
(more)
1037
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
David Tomas
...iale.de/05/page/de
tail
/de
tail
.0.persons.419.2....
Marius Watz
Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz
Handwritten Character Classification Using Nearest Neighbor in Large Databases
1994
Smith, Steven and Mario O. Bourgoin and Karl Sims and Voorhees, Harry. Handwritten Character Classification Using Nearest Neighbor in Large Databases IEEE Transactions on Pattern Analysis and Machine Intelligence 16, no. 9 (September 1994):
The Virtual Balance: An Input Device for Virtual Reality Environments
1997
Fleischmann, Monika et. al.. The Virtual Balance: An Input Device for Virtual Reality Environments In Proceedings of the 6th Interfaces, Man-machine interaction, La Lettre de I´IA Nr. 123, , 20-23. Montpellier: 1997.
Cybernetics, or Control and Communciation in the Animal and the Machine
1961
Wiener, Norbert. Cybernetics, or Control and Communciation in the Animal and the Machine. Cambridge, MA: The MIT Press, 1961.
Flesh Machine: Cyborgs, Designer Babies, & New Eugenic Consciousness
1998
CAE. Flesh Machine: Cyborgs, Designer Babies, & New Eugenic Consciousness. New York: Autonomedia, 1998.
The Design of the Connection Machine
1994
Thiel, Tamiko. The Design of the Connection Machine Design Issues 10, no. 1 (Spring 1994): 5-18.
Machine Sapiens
1995
Thiel, Tamiko. Machine Sapiens Ylem Newsletter 15, no. 6 (November/December 1995): 5-6.
The Design of the Connection Machine
2010
Thiel, Tamiko. The Design of the Connection Machine In The Designed World: Images, Objects, Environments, edited by Richard Buchanan and Dennis Doordan and Victor Margolin, 155-166. Oxford/New York: Berg, 2010.
Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art)
1996
Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
1
…
(more)
54
55
56
57
(current)
58
(more)
1037