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  • Live audio-visual transformation and dematerialization of the viewer. [prototype] (source: http://www.zakros.com/projects/narcissus/index.html)
  • Golem -
    Digital video installation 2 monitors and 12 channel audio, colour, sound audio by Hans Peter Kuhn Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from
  • Innovation Forum -
    The INNOVATION FORUM is an issue-based interactive multimedia forum on innovation and technology that solicits real-time comments from its viewers. The exhibit features real-time ability for visitors to record and playback audio/video comments.
  • House Fire
    Cardiff and Miller have been working collaboratively and individually for two decades. Together the pair achieved international renown with their collaborative works The Dark Pool (1995/96) and Muriel Lake Incident (1999). House Fire is a four and
  • mirrage -
    in cooperation with Peter Szely (Sound) --- mirrage is a virtual mirror which perpetuates and alienates the spatial architecture of the sound art series Tonspur - the virtual space infinitely mirrors the architecture and triggers sounds when
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
  • living particles (version 59), 2009 Autonomous audio kinetic installation The autonomous audio-kinetic installation consists of small minimalist robotic modules. The modules work autonomously on the basis of solar power, produce sounds and
  • Smart Tools -
    ... haptic display devices in order to touch...
  • Telephony -
    Telephony allows gallery visitors to dial into a wall based grid of 42 Siemens mobile telephones, which in turn begin to call each other and create a piece of 'music.' Each phone has been individually programmed with a different ringtone, which
  • "Voice of Sisyphus" is a multimedia installation in which the image "At the Bar" is filtered by a computer program which then reads the segments and produces sounds out of them resulting in a continuously evolving composition. With George