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  • Temos uma Questão! -
    In preparation for hosting the 2016 Olympic Games, Brazilian officials promised to clean up Guanabara Bay, where sailing, rowing and windsurfing competitions will be held. The water is heavily polluted, with nearly 70% of Rio de Janeiro’s untreated
  • [in time time] -
    [in time time] is an installation involving large digital prints and two new media works: a split-screen video titled [8-bits], and a context aware, interactive installation titled [ping-pong-flow]. The pieces are bound together by their related
  • Laser-cut and digital print on plexiglass, projected light variable dimensions Photosensitive images are based on microscopic images of the nanoparticles of a magnetic fluid’s crystallized structure. Digitally processed and laser-treated images of
  • Homo Insectus an interactive installation Developed for the Ullens Foundation © 2020, Laurent MIGNONNEAU & Christa SOMMERER Insects are an essential element of the biosphere. However, due to pollution and the widespread use of chemicals, many insect
  • Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
  • Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
  • Series of 3D prints in polymer additive plaster, highlighting the interrelation between real objects and their 3D virtual counterparts. The 3D print "Inevitable Beauty" is subjected to a temporal maelstrom in its fabrication, while "Compulsive
  • I'm sorry I made you feel that way (2023) by Martina Menegon is an interactive experience and performative self-portrait exploring new possibilities for empathy and care for our hybrid selves.
  • Allen, Rebecca and G. M. Reger and A. A. et. al. Rizzo. Effectivness of Virtual Reality for Attentional Control to Reduce Children's Pain During Venipuncture In 2nd International Workshop on Virtual Rehabilitation, edited by G.C. Burdea and D.