Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
54
55
56
57
(current)
58
(more)
1471
Sort by Alphabeth (up)
sort by date (up)
sort by category (down)
zgodlocator
1998
-
2002
Zgodlocator is a memory machine that functions according to the magnetic principles of a computers hard disk and organizes tiny metal particles. In Zgodlocator these particles are in fact ground computer parts that are magnetically sensitive.
...
RED DROP
2002
The code of this Java-applet describes the movement of a red polygon. There are two modes: Whenever the viewer clicks on the screen, the polygon is attracted to the mouse pointer and forms a flexible circular drop that can be dragged around the...
Pixelwelle
2000
The Pixel Wave welcomes visitors in the Pixelpark Berlin lobby. The peppier somebody walks along the four-meter-long virtual wave, the more it undulates each pixel. If the viewer pauses in front of the wave installation, single pixels open up and...
Sakrileg
1990
-
1991
This work of kinetic art is a machine that balances a little red ball on a cambered surface. By horizontally turning this tread clockwise or anticlockwise by a powerful motor, the control unit tries to keep the ball up and prevent it from falling...
Woolford: Cyber Sex.
1993
-
1994
This was the first piece examining the possibilities of haptical sensations transmitted through ISDN-connections. An archaic piece of extreme media and meanwhile a classic.
(newmediabeijing.org)
cyberSM
1993
-
1993
The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,...
interskin
1994
-
1994
Whereas the first cyberSM project used a visual interface to influence and control the remote environment, the functionality of the third generation suits shifts the emphasis away from the computerscreen as mediator to the body itself.
In the...
sens:less
1996
-
1996
sense:less is a place for humans to experience a stranger alternate reality.
Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the users...
SeC - Solve et Coagula
1997
-
1997
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially intelligent...
erotogod
2001
-
2001
Erotogod is a media art project that generates new stories of creation. The project elaborates on the sensual dimension of aesthetics by connecting advanced computer and interactive technologies to the body as a sensual interface. Erotogod's...
1
…
(more)
54
55
56
57
(current)
58
(more)
1471