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  • Goldberg, Ken and Dezhen Song and Anatoly Pashkevich. ShareCam Part II: Approximate and Distributed Algorithms for a Collaboratively Controlled Robotic Webcam In IEEE/RSJ International Conference on Robots and Systems, October 2003, : 2003.
  • Goldberg, Ken and Dezhen Song. ShareCam Part I: Interface, System Architecture, and Implementation of a Collaboratively Controlled Robotic Webcam In IEEE/RSJ International Conference on Robots and Systems, edited by California Univ. Dept. of
  • PegBlocks -
    Pegblocks are networked tactile transducers. As users manipulate the array of pegs, sliding them back and forth, motion is converted to electricity and converted back into motion through out the rest of the network. The resulting movements of the
  • Ripple -
    "p-Soup" and the forerunner "Ripple" are more formal graphic approaches to the Internet and the computer, using the possibilities of the Internet as an interactive shared space for creating aesthetic experience. (source:
  • Goldberg, Ken and Dezhen Song. The Co-Opticon: Shared Access to a Robotic Streaming Video Camera In ACM MultiMedia Conference, Berkeley, November 2003, Berkeley, CA: 2003.
  • PSyBench -
    PSyBench is a general platform for creating distributed Tangible Interfaces for collaborative design. Objects on an augmented tabletop are physically synchronized with identical objects on a remote table, allowing distant users to cooperatively
  • Her Long Black Hair -
    Janet Cardiff's Her Long Black Hair is a 35-minute journey that begins at Central Park South and transforms an everyday stroll in the park into an absorbing psychological and physical experience. Cardiff takes each listener on a winding journey
  • Lake_Shinji -
    Sharing collective memory by using the lake_Shinji as a drawing pad. Over 50 people which include local fisher men, bicycler, yacht men and so on, were gatherd to collect their persnal positions and video data on the days 27th, 28th of July, 2002.
  • 10. Gaia E VIII, 1995. Paper Size: 30" by 22" Pen plotter drawing. Familial Resemblance. The software procedure generates a "family" of forms with a strong familial resemblance. These works resemble each other because they were created