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TRACE: Wayfinding in Contemporary New Media Art
2018
-
2018
I curated TRACE with Anna Novakov and Yvonne Senouf at Pro Arts gallery, and exhibited Study 7/0 (http://dejangrba.dyndns.org/art-projects/en/2018-study-7-0/index.html).
Traceability
2003
-
2003
... The process of
this
workshop will make the... phone which/where
you
are calling to) of...
ANIMAL NATURE
2005
... of “the animal.”
This
site, having started just a...
Dust
2015
-
2015
... never the same; it h
app
ens live and per chance....
Traces
1998
-
1999
Traces is a project for networked CAVEs (immersive VR spaces). But it is very different in its goals and its nature from any other CAVE or VR project (to the knowledge of the author). The root of the project is a long standing concern over the
anonymous muttering
2001
... communication. In
this
installation, visitors...
Glitch Traces
2013
-
2014
Images collaged from screengrabs taken during the development of the 'Crosstalk' project in 2013-14. Source: Simon Biggs
Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars
2001
Penny, Simon and Bernhardt et. al. Schulte. Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars Convergence (Summer 2001).
Seismocopes
2009
video
... and record
this
vibration on paper using...
Corby & Baily & Mackenzie
Gavin Baily Gavin studied at the Ruskin School of Drawing and Fine Art (1990-93), and Computer Science at University College London (1996). His work with digital media has focused on developing conjunctions of software-based visualisation and the
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