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  • ... what we see are not there, they do not exist outside of our head, they are completely created by our brain and so definitely "virtual". Every kind of pressure – be it with one finger, with the feet or be it with the entire body – displaces and shifts the inks...
  • ...Zahorik, Pavel. Presence as Being-in-the-World Presence: Teleoperators and virtual Environments 7, no. 1 (February 1998): 78-89.
  • ... life to the physic environment. A big wall in front of the visitor replicate a stone or a “veil” betweenthe real world and the virtual world. Shamans beleive on the rock as the limit to talk with the ‘spirits’world. The lighted wall shows metamorphoses from...
  • ... the Akademie der Bildenden Künste, Munich; founder-member of «Otherspace»; work in the field of installation and interactive virtual environments; lives and works in Berlin. source: http://www.medienkunstnetz.de/artist/u.gabriel/biography/
  • ...Fleischmann, Monika and Wolfgang Strauss and . Liquid Views In Revue virtuelle - The Virtual Body, edited by Centre Georges Pompidou: 1994.
  • ...Strauss, Wolfgang and Monika Fleischmann. Liquid Views In Arte Virtual, edited by Rafael Lozano-HemmerMadrid, ES: Electa Edition, 1994.
  • ...Sculptor's dream: a virtual world, with Donald Blevins, David Smalley, and Noel Zahler. The Fifth Biennial Symposium for Arts and Technology, NewLondon, CT (1995).
  • ... questions on how individuals influences and are influenced by the society. His pieces investigate the relation between the virtual digital world and the physical "real" world. In pieces like Under Influence/Trabsformation and Transformation model 7 the...
  • Blow Up - video
    ...Blow-up is a high resolution interactive display that is designed to fragment a surveillance camera view into 2400 virtual cameras that zoom into the exhibition space in fluid and autonomous motion. Inspired by Antonioni, the piece is intended as a an exercise to...
  • ... by modem through a conventional telephone line. Facing large video screens, the two distant players each shared the same virtual image space. While manipulating their own graphic elements each person was at the same time seeing on the screen in front of...