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Alexandra Ehrlich Speiser
Manifesting randomness Alexandra Ehrlich-Speiser creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the
reconfigure(d) - object 2
2013
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2013
The sculptures “reconfigure(d) – object 1 and 2” are part of a series of kinetic objects dealing with elusive states of consciousness and the translation of brain activity measurements into rhythms. With this body of work I am studying the
Suspended Spring
2020
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2020
The Nantesbuch Foundation focuses on artworks dealing with nature. In April, they asked 100 of their artists to create a video piece on nature in the spring. See their website for the online exhibit "Arts of Spring." To express my feeling of having
Loophole for All
2013
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2013
video
"This artwork unveiled over 200000 Caymans Islands companies and combined with an aggressive business strategy, it reversed global finance machination for creative subversive agendas. The website Loophole4All.com promoted the sale of real identities
Interactive Plant Growing
1992
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1997
video
"Interactive Plant Growing" is an installation, which deals with the principle of the growth of virtual plant organisms and their change and modification in real time in the 3-dimensional virtual space of a 4D Graphics Computer (Silicon Graphics).
Masaki Fujihata
Masaki Fujihata is one of the pioneers of Japanese new media art, beginning his career working in video and digital imaging in the early 80s. As an early practitioner of the application of new technologies to the process of artmaking, he was one of
Stenslie Stahl
Stenslie Stahl is working on the development of different interface technologies and tools for the digital culture within the fields of art, media and network-research. Lives and works as media artist, curator, scientist and media researcher in Oslo
Their Things Spoken
1998
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2001
Their Things Spoken is the third part of a trilogy which deals with different aspects of memory and visual archetypes in our culture, the first two being Memory Theater (1997) and Things Spoken (1999). Their Things Spoken refers to the gulf
Molecular Informatics-morphogenic substance via eye tracking
1996
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2002
video
The work is an interactive media art installation incorporating "eye tracking input" technology. Structures of molecules are generated real-time according to the movements of the viewers eyes during their interaction. The viewer wears a pair of
Ken E. Rinaldo
Ken Rinaldo is internationally recognized for interactive art installations developing hybrid ecologies with animals, algorithms, plants, and bacterial cultures. His art/science practice serves as a platform for hacking complex social, biological,
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