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Sheldon Brown
... environments that utilize a cross-fertilization of virtual
reality
and game technologies. (source: http://crca.ucsd.edu/sheldon)
Composition on the Table
1998
-
1999
... input. The objective of this work was to create a mixed
reality
environment where multiple participants could create visuals...
OSMOSE
1994
-
1995
video
... Char Davies challenges conventional approaches to virtual
reality
. In contrast to the hard-edged realism of most 3D-computer...
BORDER DIGGERS, NANJING – HONG KONG TUNNEL
2017
... exhibit their work in the Hong-Kong Nanjing Tunnel, a virtual
reality
tunnel that allows dialogue, visual communication inside...
Protrude, Flow
2008
-
2008
... phenomenon-art works. This work is meant to make us feel a new
reality
and materiality, based on similar virtual “surreal” images,...
Ouroboros
2002
video
... electrified, computer-interfaced body. Telematic
reality
in OUROBOROS is related to Brazilian rituals and the desire to...
AR-Jig
2005
-
2006
...Head-mounted displays (HMDs) based augmented
reality
(AR) systems have been applied for design simulations. Although such AR systems give users...
Walk Münster
1997
-
1997
... is especially realistic, and the discrepance between
reality
and recording is only clearly perceived through the pauses...
Jeffrey Shaw
... internationally renowned for pioneering virtual and augmented
reality
, immersive visualization, navigable cinematic systems and...
Joseph Nechvatal
... the Work of Art in the Age of Computer Technology and Virtual
Reality
(1993-2006) was published by Edgewise Press in 2009. In 2011...
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