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Infinite Replay of One’s Own Self-Destruction
2012
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2013
video
Such is the very essence of this work, which utilizes these various strategies, layered upon each other to create a metaphor about grief and loss. For the stereo speakers can be about brothers, lovers, twins and the destruction of one's mate when it
La Chonchita N=Amour and other recent films by Christina McPhee
2014
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2014
Event: La Chonchita N=Amour and other recent films by Christina McPheeInstitution: black hole cinemathequeComment:
sitestepper, relational architecture 10
2004
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2004
SITESTEPPER is an Internet program that shows a 3D view of an apparently "neutral" living room. This space can be transformed automatically by scanning a website to extract its images, texts, colours and sounds. The system analyzes the contents of
Chong-Ray Hsiao, “God’s Inspiration and Human’s Creation—Lin Pey-Chwen’s Eve Clone Series”
2016
Chong-Ray Hsiao. Chong-Ray Hsiao, “God’s Inspiration and Human’s Creation—Lin Pey-Chwen’s Eve Clone Series” Chong-Ray Hsiao, “God’s Inspiration and Human’s Creation—Lin Pey-Chwen’s Eve Clone Series” (2016).
Datamining Bodies in Ruhr
2000
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2001
The project takes on two forms - the installation in an old mine in Dortmund: Zeche Zollern II/IV and the online version. The site-specific installation is experiential with sound taking on an important role. Spatialized sound is triggered by
Hybrid Invention Generator
2001
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2001
The Hybrid Invention Generator (2001) is a work that explores a "machinic genetics." Users of the system can scroll through a series of inventions, choose two different inventions and generate the visualization of a hybrid invention. An underlying
p-Soup
2001
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2001
"p-Soup", a multiuser piece, uses algorithms to generate graphical events on screen whenever a visitor to the piece clicks within the art-work. There are nine graphical "flavors" that the visitor can choose from, but there are endless possibilities
In The Mind’s I Nuwella
2009
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2010
video
In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in
In The Mind's I (Huang)
2010
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2010
In the Mind’s I is a one-on-one performative art work in which Warren Neidich utilizes visual memories of objects and scenarios of participants and a set of presented real objects from which the visitor may choose from to create works of art in
SandScape
2002
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2003
SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain.
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