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Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing
Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
The Similar Eye: Proxy Life and Public Space
2002
Oliver, Julian. The Similar Eye: Proxy Life and Public Space In Computer Gambes and Digital Cultures Conference Proceedings, : Tampere University Press, 2002.
The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
Buffering Bergson: Matter and Memory in 3D Games
2006
Oliver, Julian. Buffering Bergson: Matter and Memory in 3D Games .
Perceptual Play: Optical Illusion Art as Radical Interface
2008
Oliver, Julian. Perceptual Play: Optical Illusion Art as Radical Interface .
V and A Pattern: Digital Pioneers
2009
Beddard, Honor and Douglas Dodds. V and A Pattern: Digital Pioneers. London: V and A Publishing, 2009.
Motion Blur: Graphic Moving Imagemakers Publishers
2006
Onedotzero. Motion Blur: Graphic Moving Imagemakers Publishers. London, UK: Laurence King Publishers, 2006.
Motion Blur 2: Multidimensional Moving Imagemakers
2009
Onedotzero. Motion Blur 2: Multidimensional Moving Imagemakers. London, UK: Laurence King Publishing, 2009.
A Computer in the Art Room: The Origins of British Computer Arts 1950-1980
2008
Catherine Mason. A Computer in the Art Room: The Origins of British Computer Arts
1950-1980. Norfolk, UK: JJG Publishing, 2008.
The Laws of Simplicity
2006
Maeda, John. The Laws of Simplicity. Cambridge, MA: MIT Press, 2006.
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