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The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
Buffering Bergson: Matter and Memory in 3D Games
2006
Oliver, Julian. Buffering Bergson: Matter and Memory in 3D Games .
Perceptual Play: Optical Illusion Art as Radical Interface
2008
Oliver, Julian. Perceptual Play: Optical Illusion Art as Radical Interface .
V and A Pattern: Digital Pioneers
2009
Beddard, Honor and Douglas Dodds. V and A Pattern: Digital Pioneers. London: V and A Publishing, 2009.
Motion Blur: Graphic Moving Imagemakers Publishers
2006
Onedotzero. Motion Blur: Graphic Moving Imagemakers Publishers. London, UK: Laurence King Publishers, 2006.
Motion Blur 2: Multidimensional Moving Imagemakers
2009
Onedotzero. Motion Blur 2: Multidimensional Moving Imagemakers. London, UK: Laurence King Publishing, 2009.
A Computer in the Art Room: The Origins of British Computer Arts 1950-1980
2008
Catherine Mason. A Computer in the Art Room: The Origins of British Computer Arts
1950-1980. Norfolk, UK: JJG Publishing, 2008.
The Laws of Simplicity
2006
Maeda, John. The Laws of Simplicity. Cambridge, MA: MIT Press, 2006.
Sur la notion d`art en tant que dialogue visuel
1992
Kac, Eduardo. Sur la notion d`art en tant que dialogue visuel In Art-Reseaux, edited by Karen O'Rourke, 20-23. Paris: Centres d`Etudes et de Recherches en Arts Plastique, Université de Paris I, Panthéon-Sorbonne, 1992.
Holopoetry, Hypertext, Hyperpoetry
1993
Kac, Eduardo. Holopoetry, Hypertext, Hyperpoetry In Proceedings of the Holographic Imaging Conference, SPIE 2043, Bellingham, WA: Holographic Imaging and Materials (Proc. SPIE 2043), Tung H. Jeong, Editor (Bellingham, WA: SPIE,, 1993.
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