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  • EMAF 1998 addressed the structures of a mediatised society shaped by the simultaneousness of different systems. In everyday life, too, we are surrounded by perception situations taking place in parallel, explained the American Pat O’Neill, to whom
  • I am a practicing artist based out of Delhi and Baroda, India. My practice draws from preoccupations with technology and how they play a role in shaping politico-cultural narratives in society. My interests trace back to examining the logics, tools
  • IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
  • Weave Mirror -
    The mechanical mirrors are made of various materials but share the same behavior and interaction; any person standing in front of one of these pieces is instantly reflected on its surface. The mechanical mirrors all have video cameras, motors and
  • Medi@terra 1999 -
    Pendulum Symposium Mediterranean and Balkan Art & Technology Festival MEDIA = The image of the world, an image elaborated according to the circumstances. The high point of 21st-century culture. The face of modern technology, the homo communicus of
  • love, piracy, and the office of religious weblog expansion, 2009 http://ambienttv.net/love Mixed media (performance, installation, online project, artists’ book) Text based on an interview with Ali Alizadeh by Mukul Patel, February 2008
  • Hybrid Space -
    This work on lies and propaganda completes the “decor” of a Museum from the Soviet era that is nonetheless open to contemporary art. The almost constant real/virtual duality blends with that of solitude/multitude. The polar explorer, an isolated
  • Event: Piemonte Share Festival 2005Institution: Palazzo CavourComment:
  • Event: Share Festival 2008Institution: Share FestivalComment:
  • "MIC Exploration Space" shall be used for the communication between participants through images and extended integration of real-time interaction in virtual space. The place functions as a new form of integration space, where real-time