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SIMULACRA
2013
interactive video installation / analogue mental cinema
Drowning NYC
2010
video
This fiction informs the audience about rising sea levels due to global warming and how urban populations will cope with it. This experimental form of tactical transmedia fiction was told by actors and narrative devices staged over the Internet and
Sustainable Cinema No. 1: The Image Mill
2009
The Image Mill is a public sculpture that uses the force and beauty of falling water as the energy to create a moving picture. As water falls over the giant wheel, a transmission assembly causes two disks to spin in opposite directions. On the
Sustainable Cinema No. 4: Shadow Play
2011
video
The silhouettes of the ancient art of Shadow Play are achieved by light penetrating a translucent screen, and this sculpture uses the rotation of the windmill as the power to generate the backlight for the presentation. Additionally, the wind turns
Sustainable Cinema No. 5: Dual Windmill
2011
The Dual is an optical illusion in which two disks rotate in opposite directions; the front disk is black with slits that act as a shutter, the rear disk contains the animation frames. When the disks spin, the animation is visible. In this artwork,
The Moon is a Mirror
2014
video
This series of artworks contemplates the screen and its origins. My time in the villages of Southeast Asia has shown me an array of organic resources that can be formed into papers. I've researched naturally-occurring translucent materials and have
Unlooping Film | Cinema sem Volta
2014
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2014
Unlooping Film | Cinema sem VoltaArtist: Giselle BeiguelmanComment:
Post Cinema 360°
2011
-
2013
Between December 2011 & March 2013 several projects have been developed and workshops have been given on 360 degree panoramic video technology. Within these projects and workshops the following topics have recieved attention: 1. alternative methods
Mission to Earth (Soft Cinema Edition)
2003
Computer-driven media installation, custom movie generating software, database of video clips, variable configurations. Source: Lev Manovich
Global User Interface (Soft Cinema Edition)
2002
Computer-driven media installation with variable narratives and spatial configurations. Source: Lev Manovich
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