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AND Abandon Normal Devices
2010
ABANDON NORMAL DEVICES FESTIVAL OF NEW CINEMA AND DIGITAL CULTURE Abandon Normal Devices (AND) welcomes audiences to experience the best in new cinema and media art in a celebration that spills from screens and galleries into the streets and
Panspermia
1990
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1990
Panspermia is the name for the theory that life exists and is distributed throughout the universe in the form of germs or spores. This piece places the viewer in the middle of a virtual world of an aggressively reproducing inter-galactic life
Data Dentata
1993
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1993
The Data Dentata offers an elementary means of telecommunication. The user places his or her hand into an electromechanical device containing a binary switch that allows the user to transmit and receive one bit of information transmitted via digital
Landscape One
1997
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1997
Four walls of a space are "painted", with video projectors, into a single photo realistic 360º landscape representing a public garden. The space, set in Montreal's Mont-Royal Parc, is being visited by real and virtual characters. If the
Tracing
1997
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1997
Tracing is a two screen projection installation that uses the two-sides of a wall positioned in the middle of the gallery room to contrast two states of cultural difference in the information age. Texts and ambient sounds are continuously projected
Chance Encounters
2002
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2002
Chance Encounters is a computer generated installation presented on video displays at the 7th and Metro Subway station platforms in Los Angeles, as part of the Experimental Art for Riders program. The theme of the installation is the chance
Re:place 2007
2007
An interdisciplinary forum of over 70 researchers and artists from all over the world, re:place 2007 presents multiple historical relations between art, science and technology. The title ‘re:place’ refers to the sites and the migration of artistic
So.So.So. (Somebody, Somewhere, Sometime
2002
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2003
video
So.So.So. is an interactive installation by Maurice Benayoun that plunges the onlooker in the middle of the moment the one of photography which reveals a complex network of characteristic signs from our own experience of reality. What the visitor
The Imaginary Hotel
2002
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2002
The Imaginary Hotel allowed visitors to occupy and design their ideal room within and fill it with personal content and inspiration. The installation architecture resembled a typical hotel room with its ubiquitous furniture and appliances. In
World, Membrane and the Dismembered Body
1997
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1998
In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A
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