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  • Zacharias, Wolfgang, ed. Interaktiv – Das Labyrinth der Wirklichkeiten. Vol.1. ISBN 3-88174-198-4, Edition Umbruch. th ed.Essen: Klartext Verlag, 1996.
  • Event: "50 YEARS OF ELECTRONIC MUSIC AND AUDIOVISUALS ATTHE FOLKWANG UNIVERSITY OF THE ARTS"Institution: Folkwang University of the Arts EssenComment:
  • What would life be like if it were made from computer algorithms rather than flesh and blood? Artificial Life is the name given to the simulation of natural forms and processes using materials other than those found in nature. It is not so much a
  • María Fernández is Associate Professor in the Department of History of Art and Visual Studies at Cornell University and currently serves as Director of Graduate Studies. She received her doctorate in art history from Columbia University in 1993. Her
  • Huhtamo, Erkki. From Cybernation to Interaction: A Contribution to an Archaeology of Interactivity In The Digital Dialectic: New Essays on New Media, edited by Peter Lunenfeld, 96-110. Cambridge, MA: MIT Press, 1999.
  • Through video essays and photography, the exhibition MASCHINENSEHEN [MACHINEVISION] documents the practice of picture production: its devices and technologies, the laboratories, as well as the sites where the new processes are applied. In addition,
  • bubbles -
    Interacting with virtual bubbles is quite simple...you just walk in front of the projectors light beam and cast your shadow onto the projection screen. The bubbles will recognize this shadow and bounce off its outlines, at the same time emitting
  • What is the condition of the art object in the age of networking and telematics? The piece entitled Dialogical Drawing, 1994, by Eduardo Kac, addresses this question by presenting two identical objects simultaneously at two distinct exhibition
  • Known for her theories on playculture, activist design, and critical play, Mary Flanagan has achieved international acclaim for her novel interdisciplinary work, her commitment to both theory and practice, and her ongoing pioneering contributions to
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.