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Machine Dreams
1994
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2000
The installation "Machine Dreams" uses video to trigger zones of individual sound samples. It is an interactive installation that uses the reaction of the participant to the visual component of the space to produce a soundscape. The visual
Legal Tender
1996
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1997
Legal Tender (1996) was the first Internet telerobotic laboratory. Visitors to www.counterfeit.org were presented with a pair of US$100 bills, one real the other counterfeit. Users could perform experiments on the bills by registering with an
Eternal Summer
2000
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2000
"Eternal Summer" is a site-specific, 4 screen installation commissioned for the waiting room of the Ebner, Stolz & Partners corporate office at the Kronencarre building in Stuttgart, Germany. The concept of the installation in the waiting room
BEAP 2004: SAMEDIFFERENCE
2004
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2004
The Biennale of Electronic Arts, Perth (BEAP) is a new media arts festival held every 2 years for 3 months, spanning Perth Western Australia and is widely recognised as the premiere electronic arts event in the Asia Pacific region. BEAP examines the
Sameh Al Tawil سامح الطويل
Sameh Al Tawil سامح الطويل Egyptian-German new media artist was born in Cairo, Egypt in 1978. has gained international recognition for his digital art works on contemporary politics and culture in/ of the Middle East. He holds a BA from the
The Thinking Machine
2023
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2023
Large retrospective show with many artists from computer art history: Ai-Da Robot, Victor Acevedo, Vladimir Bonačić, Analivia Cordeiro, Pierre Cordier, Geoff Davis, Hans Dehlinger, Boris Eldagsen, Primavera de Filippi, Herbert W. Franke, Hein
Acoustic Environment
1997
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1997
A collection and exhibition of a disparate yet representative array of machine sounds, analogous to the collection and display of zoological 'samples'. Developed in colaboration with Gary Warner.
Silvers Alter
Silvers Alter took the form of a large projection of 22 men and women. This population of people was changed - or evolved - by the audience's presence and movement within the gallery space. When the audience selected a person, information
SeC - Solve et Coagula
1997
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1997
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art
2000
Grau, Oliver and j. Joerges. Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art In Sieben Hügel: Dschungel. Sammeln, Ordnen, Bewahren: Von der Vielfalt des Lebens zur Kultur der Natur, edited by B.-M. Baumunk,
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