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  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • ... fragile enormous capita lization based on exploiting social systems can be. And it'll eventually mutate, from a plausible ...
  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • ... space for a larger audience. This interactivecity simulation system was a result of the urban planning ideas competition for the...
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
  • ... text prompts. Much of the bias is unintended as itenters the system through the processing of data where thousandsof individuals...
  • ... was an early but powerful PC-based 3Dmodelling and animation system. As I was learning this new digital imaging tool set; one of...
  • ... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.
  • NAKED EYE
    ... skin for instance being scratched or actually drawn upon by fingernails. We see landscapes or abstract figures set into motion,... do not go unnoticed, when new contexts and reference systems are brought into the game; i.e. when seemingly by chance...
  • ... to play with them. On certain cards, the faint outline of a fingerprint appears. The fingerprint acts as a trace of the...