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  • Zero City -
    “Zero City” is a number of elevator shafts of different length. Their spatial structure resembles a city where the role of each building is to move in a vertical direction. All the elevators are programmed the same way and act as a pack carrying out
  • T-wo.gen
    The text from The World Generator / The Engine of Desire was printed out and put into a physical installation. The spoken text was presented in the space. The Illusive Nature of Context: The Negotiation of the Thoughtbody Bill Seaman The World
  • Homo Insectus an interactive installation Developed for the Ullens Foundation © 2020, Laurent MIGNONNEAU & Christa SOMMERER Insects are an essential element of the biosphere. However, due to pollution and the widespread use of chemicals, many insect
  • ANTopolis - video
    ANTopolis A large scale interactive media façade for public space © 2020, Laurent Mignonneau and Christa Sommerer Summary: In the interactive media façade project "ANTopolis" virtual ants invade the city. They look for human activities, crawl
  • Neuro Mirror - video
    Neuro Mirror Artificial Intelligence Installation ©2017, Laurent Mignonneau and Christa Sommerer Collection of Itau Cultural This interactive installation deals with the image we have of ourselves and of others. In 1999 the Italian
  • Scavengers - video
    Scavengers ©2020, Laurent Mignonneau & Christa Sommerer developed for the TransArt Festival at Centro Trevi in Bolzano and supported by MEET Milano Beetles form a group with more than 350.000 known species. They come in many variations and forms and
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  • Skull v02
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1994 The original version of this image, Skull v1 was first
  • “Kryophone“ is a sonorous and luminous interactive sculpture made of ice. This interactive sculpture is composed with ice and reacts to the electrostatic touch of bodies. Sounds and light evolve according to the intensity of electrostatic contact.
  • Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on