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  • ... green walls. A model of the surrounding city made of Post It notes sits on the desk: on a monitor nearby is an Augmented Reality...
  • Sheldon Brown is Director of the Center for Research in Computing and the Arts (CRCA) at the University of California at San Diego (UCSD) where he is a Professor of Visual Arts and the head of New Media Arts for the California Institute of
  • ... presence. • Conceptual Innovation: It challenged conventional notions of space, perception, and embodiment by blurring the boundaries...
  • ... works deny the general stereotype that computer animation cannot express complex human behaviour or describe human relations. The...
  • OSMOSE - video
    An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual
  • The Adding Machine -
    ... unfolded. The paths taken within these "virtual worlds" were not pre-recorded, but improvised on the spot through the actions of...
  • Neuro Mirror - video
    ... about the future behavior of others. It is also interesting to note that the image we have of ourselves is strongly based on the...
  • ... of pleasure: To experience "artificial pleasure" does not presuppose that we have to define the concept of "pure form of...
  • cyberSM -
    ... allow the users to remotely stimulate one-another`s bodies. Not only does this physical element of communication allow the CyberSM...
  • Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through