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Aspects of the Aesthetics of Telecommunications
1992
Kac, Eduardo. Aspects of the Aesthetics of Telecommunications In Siggraph ´92 Visual Proceedings, edited by John Grimes and Gray Loring, 48. New York: ACM, 1992.
Diabetes Ground Control by Reducing Mechanical Impact in diabetic patients
2014
Rosa, Suéli and Mirella Lorrainy Altoé and Adson Rocha and DIANA MARIA G DOMINGUES and Ramesh Raskar. Diabetes Ground Control by Reducing Mechanical Impact in diabetic patients Revista Brasileira de Engenharia Biomédica (2014).
Echoing Narcissus
1987
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1987
Echoing Narcissus is an interactive sound-sculpture in the form of a well, covered in copper sheet and printed circuit boards. It is a re-telling of Ovid's myth of Narcissus and Echo. All sounds made in the proximity of the sculpture are
new skin
2002
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2002
The Broad Art Foundation's new skin, 2002, presents an evolution from Aitken's earlier styles, both physically and conceptually. Projected from four corners of a room onto a pair of suspended, intersecting oval screens, the work is part film and
ANGELS
1989
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1992
video
The First Immersive Virtual Reality Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991 and recorded on video in January 1992. This revolutionary movie was programmed for the 3 senses: visual,
Our Digital Culture Threatened by Loss
2014
Grau, Oliver. Our Digital Culture Threatened by Loss The World Financial Review (2014): 40-42.
European Media Art Festival 1993
1993
In a time characterised by the loss of utopia and by major social and political change, creativity was called for – this was where artistic and philosophical concepts became increasingly important for creating new perspectives. Not the answer, but
Acceptable Losses
2013
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2013
Event: Acceptable LossesInstitution: PNCA Feldman GalleryComment:
Sonic Interaction Design
2011
Behrendt, Frauke and Trond Lossius, ed. Sonic Interaction Design. Bergen: BEK - Bergen Center for Electronic Arts, 2011.
Planet Sram
This work associates Virtual Reality with Multimedia through a narrative intuitive percourse. Designed for a multi-user interface platform that combines motion capture and virtual reality. Up to seven participants can interact with the application.
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