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  • Hick, Ulrike. Geschichte der optischen Medien. München: Wilhelm Fink Verlag, 1999.
  • Flusser, Vilém. Gesellschaftsspiele In Künstliche Spiele, edited by Florian Rötzer and Stefan et.al. IglhautGrafrath, DE: Boer Verlag, 1993.
  • Weibel, Peter; Peter Fleck (Hg.). Gespräch mit Friedrich Kittler In Peter Weibel. Zur Rechtfertigung der hypothetischen Natur der Kunst und der Nicht-Identität in der Objektwelt, edited by Robert Fleck, 149-163. Köln, DE: Grunnert, 1992.
  • Weibel, Peter. Gespräch: Kunstgeschichte und die Medien Kunsthistoriker, Sondernummer zum 5. Österreichischen Kunsthistorikertag 1989 , no. 5 (1990): 118-131.
  • Ishii, Hiroshi and Tangible Media Group. Get in Touch. Tangible Bits: Bridging Digital and Physical In Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SChöpfNew York, Wien: Springer, ...
  • Event: GET smART: exhibition and auctionInstitution: John Curtin GalleryComment:
  • “get.real” addresses the complex interrelationship of nature/life and technology, literally drawing out the blurred borderlines of our existence. The baby exists (in reality) only in the mother’s body and, yet, its (virtual) presence exceeds these...
  • GFP Bunny -
    As a transgenic artist, I am not interested in the creation of genetic objects, but on the invention of transgenic social subjects. In other words, what is important is the completely integrated process of creating the bunny, bringing her to society...
  • GFP Bunny
    Becker, Carol. GFP Bunny Art Journal 59, no. 3 (Fall 2000).