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  • Laura Dekker’s research-based art practice considers the reciprocal roles of technologies in how we experience, make sense of, cope with, and construct ourselves and our world. She explores these ideas through interactive installations, combining
  • Andrea Zapp, born in Germany, is an internationally exhibiting media artist working across many platforms, such as “Networked Installation Stages”, art installations that are mixing and referencing real, virtual and online spaces; “Media, Miniature
  • Whenever the inequitable distribution of resources crosses into territories once thought impossible, Critical Art Ensemble (CAE) has responded with a public party to highlight the achievements of various oligarchies and plutocracies in a manner that
  • Manifesting randomness ​ Alexandra Ehrlich-Speiser creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the
  • Repsat uses the latest 3D printing technology and it´s conversion from digital files to printed format. Through this conversion we obtain three dimensional models in low relief called litophanies. This litophanies when are retroiluminated works as a
  • Dr. Jeffrey Huang is Associate Professor of Architecture, Digital Media and Information Technology at Harvard Graduate School of Design (GSD), and since 2003 also at the Faculty of Arts and Sciences (FAS). Huang's teaching focuses on the
  • Combining the political with the poetic, William Kentridge's work has made an indelible mark on the contemporary art scene. Dealing with subjects as sobering as apartheid and colonialism, Kentridge often imbues his art with dreamy, lyrical
  • Delicate Balance -
    Delicate Balance is an interactive robotic work designed to allow a fish to determine the direction that it moves along a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
  • .. his artistic development between research in the humanities, multi-sensory engineering and collaborative practice in the fields of digital art and theatre ..
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the