Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
51
52
53
54
(current)
55
(more)
262
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Crack it !
2000
connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
Camera Lucida: Sonochemical Observatory
2007
Partner: Dmitry Gelfand Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
Things Spoken
1999
-
1999
Most people collect objects during their lives. These can be gifts, souvenirs, momentos, personal artifacts, found things, etc. Their significance for their 'collectors' are usually contextual and personal. This CD-ROM presents a
Pathway A
2000
Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
Camera Lucida: Sonochemical Observatory
2007
Partner: Evelina Domnitch Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
Pathway B
2000
Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
Pathway 1
1988
Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
William Kentridge
2009
-
2009
South African artist William Kentridge has garnered international fame and admiration for performance, sculpture, drawings, and work in many other media, but his most indelible contribution is in animated film. Kentridge makes large-scale charcoal
His Master's Voice
2001
-
2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Dancing with the Virtual Dervish
1995
-
1995
The virtual space created by Dancing with the Virtual Dervish provides interaction and chance participation between artists and public. A dancer in goggles and gloves interacts with intelligent and controllable computer generated objects while a
1
…
(more)
51
52
53
54
(current)
55
(more)
262