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  • Crack it !
    connective force attack: open way to public How to crack it!' was the information and encouragement the computer magazine PC Online offered to readers in issue 10/2000, followed by precise instructions on how to take part in the boldly
  • Partner: Dmitry Gelfand Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
  • Things Spoken -
    Most people collect objects during their lives. These can be gifts, souvenirs, momentos, personal artifacts, found things, etc. Their significance for their 'collectors' are usually contextual and personal. This CD-ROM presents a
  • Pathway A
    Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
  • Partner: Evelina Domnitch Camera Lucida creates a fleeting ephemeral materiality by intersecting ultrasound with hyperlight, in essence it creates an unstable sonic aurora. Developed in collaboration with numerous physics research labs the
  • Pathway B
    Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
  • Pathway 1
    Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
  • William Kentridge -
    South African artist William Kentridge has garnered international fame and admiration for performance, sculpture, drawings, and work in many other media, but his most indelible contribution is in animated film. Kentridge makes large-scale charcoal
  • His Master's Voice -
    HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
  • The virtual space created by Dancing with the Virtual Dervish provides interaction and chance participation between artists and public. A dancer in goggles and gloves interacts with intelligent and controllable computer generated objects while a