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  • Whenever the inequitable distribution of resources crosses into territories once thought impossible, Critical Art Ensemble (CAE) has responded with a public party to highlight the achievements of various oligarchies and plutocracies in a manner that
  • Comestiblemealplan-WeaveArtist: Pat BadaniComment:
  • AL GRANO: Augmented Cereals is an art, science and technology installation in public space. This is an Augmented Reality work in which consumers interact with the work via smartphone in a supermarket breakfast cereal aisle, using an Augmented
  • David R. Burns takes an interdisciplinary approach to creating digital media art by combining 3D computer modeling and animation, digital video, sound design, and physical computing to push the boundaries of artistic expression. His creative work
  • Bernd Lintermann works as artist and scientist in the field of real time computer graphics with a strong focus on interactive and generative systems. The results of his research are applied in the scientific, creative and commercial context. His
  • Repsat uses the latest 3D printing technology and it´s conversion from digital files to printed format. Through this conversion we obtain three dimensional models in low relief called litophanies. This litophanies when are retroiluminated works as a
  • Delicate Balance -
    Delicate Balance is an interactive robotic work designed to allow a fish to determine the direction that it moves along a wire, so it can explore it's environment beyond the limits of the tank. Bettas have excellent sight giving them the
  • The work of the Italian artist Pier Giorgio De Pinto thrives on the relationship between representation and concept in a constantly and suddenly changing image-based society in search of a new identity. Since the sixties, recent changes have been
  • Tele-Twister -
    Have fun while learning about gravity, anatomy, ergonomics, and social dynamics! The party game Twister, introduced in 1966, was the first board game played with human bodies. This version, "Tele-Twister" is a game designed for the
  • Laura Dekker’s research-based art practice considers the reciprocal roles of technologies in how we experience, make sense of, cope with, and construct ourselves and our world. She explores these ideas through interactive installations, combining