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  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • ... the core of the Facebook profiles and see how they are recognized as virtual identities. ... h ysteria that surrounds the crowded, and much h yped, online social platforms. [1] ... lization based on exploiting social systems can be. And it'll eventually mutate, from...
  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • ... ideas of the time and as an example of how media art opens up newperspectives on human... have they pioneered thedevelopment of much-discussed interactive and immersive works but... This interactivecity simulation system was a result of the urban planning ideas...
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
  • ... aesthetic value, extending thecomplexity of how we decipher images.” 4“Pockets Full of... new images in response to text prompts. Much of the bias is unintended as itenters the... the bias is unintended as itenters the system through the processing of data where...
  • ... coordinates on graph paper that revealed how the zoomorphicperimeter of Escher's figures... on Buckminster Fuller'sSynergetics. Much of my video work now investigates the... PC-based 3Dmodelling and animation system. As I was learning this new digital imaging...
  • ... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.
  • ... collaboration with optics engineer Joseph Howard between 2003 - 2005. (source:...
  • ...Rheingold, Howard. Virtuelle Welten: Reisen im Cyberspace. Reinbek, DE: Rowohlt Verlag, 1991.