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Featured Artist George Legrady
05/2023
George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
Phantom Waves
2021
The November 1973 issue of Scientific American featured an article titled “The Recognition of Faces” by Bell Labs researcher Leon Harmon that explained how we perceive pixelated digital photographic images. Using a low-resolution, portrait of
Eden
2000
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2000
Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
Schmutziges Licht (LICHTPHON Art-Avant X)
2018
Schmutziges Licht ( LICHTPHON ART-AVANT X ) Sound/Video Work Schahram Poursoudmand (Music & Sound Artist, Composer, Visual Imagist, Poet) & Yoann Trellu (Video & Visual Artist) An abstract, poetic visual-sound-drama The visual, tonal union and view
Campos | Temporales
2022
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2023
Campos | Temporales was developed as a large scale architectural video installation for 150 Media Stream, a curated video exhibition space in the lobby of 150 Riverside Plaza in Chicago. A musical composition by Christopher Walczak was presented on
Relazioni Emergenti
2000
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2000
It is an environment of artificial life where the individuals, represented by graphics filaments, are endowed with own intelligence and character. They can interact, exchange information and reproduce. Through the mechanisms of genetic mutations,
And Thats The Way It Is
2012
And That’s The Way It Is is a collaboration between the University of Texas’s public art program Landmarks and The Office for Creative Research from the spring of 2012. Drawing on transcripts from the Cronkite archives held by the Briscoe Center and
Tracing
1997
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1997
Tracing is a two screen projection installation that uses the two-sides of a wall positioned in the middle of the gallery room to contrast two states of cultural difference in the information age. Texts and ambient sounds are continuously projected
Artificial Changelings
1993
A romance thriller about shopping, Artificial Changelings is presented as an installation in which one person at a time uses body movement to interact with sound and images. Viewers can take turns either as particpants or spectators. The story opens
Neuro Baby
1992
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1994
“Neuro Baby, one of her [Naoko Tosa's] best-known installations, uses sophisticated neural-network programming to create a computer graphic entity that responds to the emotional tones of voices. The baby responds appropriately with crying or cooing
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