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PICO
2004
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2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
Planchette Bot
2020
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2021
Planchette Bot re-creates the aura of few of the global figures in automated voice and hologram. The select historical figures include M. K. Gandhi, Malcom X, and Nelson Mandela, among others. Their personalities are recreated by incorporating AI
Medien Kunst Netz 2/Media art net 2
2005
Daniels, Dieter and Rudolf Frieling, ed. Medien Kunst Netz 2/Media art net 2. Wien/New York: Springer, 2005.
musik netz werke
2001
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2001
Event: musik netz werkeInstitution: Humboldt-Universität zu BerlinComment:
Das Netz. Sinn und Sinnlichkeit vernetzter Systeme
2002
Event: Das Netz. Sinn und Sinnlichkeit vernetzter SystemeInstitution: Museum of CommunicationComment:
Im Netz der Systeme
1989
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1989
Event: Im Netz der SystemeInstitution: BrucknerhausComment:
/source/ (postfactual)
2017
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2017
Timo Kahlen's interactive work of net art /source/ (Postfactual), 2017 invites the viewer to search for reliable sources, for valid ‘facts’, for trusted nodes of information on the internet. A seemingly void, monochrome white surface is all it
Media Art Learning
2000
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2002
Medienkunst Lernen: Neue Medien im Unterricht Medienkunst Lernen stellt zahlreiche Unterrichtsmodelle ausführlich dar und zeigt auf, wie neue Medien insbesondere in den musisch-kreativen Fächern in verschiedenen Jahrgangsstufen eingesetzt werden
Globale Netzhaut - Multimediaforschung in Kunst und Kultur
1997
Fleischmann, Monika. Globale Netzhaut - Multimediaforschung in Kunst und Kultur In Menschen-Masse-Medien, Interaktion oder Manipulation, edited by Beate SchneiderUlm, DE: Internationales Forum für Gestaltung, 1997.
Antoni Abad
Spanish artist who has evolved over time towards video art and later in net.art based on the sculpture. This way, his works moving from traditional scuptural concepts to the use of new technologies, he moved from photography to video art, followed
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