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Emiliano Zucchini
Emiliano Zucchini was born in Frascati in 1982 and lives in Rome. After completing his studies in Graphic Design, he began working as a graphic designer and photographer for various art publishing houses in Rome, Milan, and Ancona, building
The World Generator / The Engine of Desire
1996
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1997
The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
The Exquisite Mechanisms of Shivers
1991
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1993
video
The second major interactive installation was entitled The Exquisite Mechanism of Shivers (1993). It should be noted that many of Seaman's works were shown in different states and /or alternate contexts. Each version of the work informs other
The Unframed World
2017
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2017
In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real surroundings to become part of another world. The Unframed World is the first comprehensive presentation of
Things Spoken
1999
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1999
Most people collect objects during their lives. These can be gifts, souvenirs, momentos, personal artifacts, found things, etc. Their significance for their 'collectors' are usually contextual and personal. This CD-ROM presents a
Pathway A
2000
Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
Potential Spaces. Wie können Kunst & Design im 21. Jahrhundert erforscht und gelernt werden?
2017
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2017
Potential Spaces Wie können Kunst & Design im 21. Jahrhundert erforscht und gelernt werden? Do, 16.02.2017 – Sa, 18.02.2017, Staatliche Hochschule für Gestaltung Karlsruhe (HfG); Großes Studio, ZKM_Kubus Beschreibung Die Konferenz »Potential
His Master's Voice
2001
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2001
HMV is a board game. The players can move semi-autonomous ball robots by making sounds. Form and gravity collude with voice, board and chance. Each ball listens to a certain pitch and starts to move if the right frequency was hummed or sung. The
Pathway B
2000
Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
Pathway 1
1988
Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
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