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A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
1997
Slater, Mel and Sylvia Wilbur. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
The Role of Design and the Mediation of Contents
1996
Strauss, Wolfgang and Monika Fleischmann. The Role of Design and the Mediation of Contents In Proceedings of CADEX'96, : 1996.
Routes towards British Computer Arts: The Role of Cultural Institutions, Bulletin of the Computer Arts Society
2004
Mason, Catherine. Routes towards British Computer Arts: The Role of Cultural Institutions, Bulletin of the Computer Arts Society Page 57 (Summer 2004).
The Role of Videogame Glitch in Adult Learning
2018
Albuquerque, Beatriz. The Role of Videogame Glitch in Adult Learning Phd Thesis, Columbia University, New York, February 2018.
Machinista 2003/Artificial Intelligence and Art
2003
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2003
The Machinista festival celebrates artificial intelligence in the arts, presenting an international selection of works where the machine plays an essential role in the creative process.
"Aesthetics, Politics and Economics of Attention. The New Role of the Artist in Public Space at the Digital Era", "Transformation, Innovation, and Leap Development"
2014
Event: "Aesthetics, Politics and Economics of Attention. The New Role of the Artist in Public Space at the Digital Era", "Transformation, Innovation, and Leap Development"Institution: BIT’s 1st Annual Global Congress of Knowledge Economy 2014
"Stair Procession"
2000
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2000
This site-specific installation was curated by Carolyn Christov-Bakargiev as part of P.S.1’s Vertical Painting series initiated by Alanna Heiss in 1997. Created for P.S.1’s northwest stairwell, Stair Procession is a white-on-black drawing similar to
SMART PANTHEON
2016
All kinds of people are using their smartphones. The displays don’t show any apps – only the sensual movements of the hands. Each pair of hands plays both roles from Michelangelo’s “Creation of Adam” at the Sistine Chapel: God the father and Adam,
Jury Statement
1993
Herken, Rolf. Jury Statement In Der Prix Ars Electronica: International Compendium of the Computer Arts, edited by Christine Schöpf and Christian Schenk and Paul Pritchard, 18. Linz: Veritas-Verlag, 1993.
Gamma und Amplitude. Medien und kunsttheoretische Schriften
2004
Weibel, Peter and Rolf Sachsse. Gamma und Amplitude. Medien und kunsttheoretische Schriften. Berlin: Fundus, 2004.
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