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  • Short excerpt from the 2003 appropriation piece "Last Words," created by pioneering Chinese video artist Zhang Peili and showcased here by Saamlung, one of his collaborating spaces.
  • Dump au mètre -
    Speaking of possible artistic careers, we can imagine a person devoting his life to designing highly symbolic wallpaper. The surface of the earth and its symbolic appropriation become more important than the substance, and we can imagine producing
  • Glume -
    Glume is a computationally enhanced translucent modeling medium which offers a generalized modular scalable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
  • Maharaj, Sarat. Avidya: Non-Knowledge Production in the scene of Visual arts Practice In Education, Information, Entertainment - Current Approaches to Higher Artistic Education, edited by Ute Meta BauerVienna: Selene Verlag, 2001.
  • Grau, Oliver. Image Science & MediaArtHistories: New Infrastructures for 21st Century Digital Humanities In Mind and Matter: Comparative Approaches towards Complexity, edited by Günther Friesinger and Johannes Grenzfurthner and Thomas Ballhausen,
  • Roaming -
    This experimentation starts from appropriation of small chips present inside those mobile phone charms that light up when a call comes in. In a panel, light is literally launched to the invisible radiation that comes from the mobiles and invades our
  • Schwartz, Lillian F.. Computers and Appropriation Art: The Transformation of a Work or Idea for a New Creation Leonardo 29, no. 1 (1996): 43-49.
  • Event: Fusion Critique, appropriation de l’espace public, Workshop,Institution: National School of Fine ArtsComment:
  • Event: Appropriation artistique des systèmes d’information globauxInstitution: H2PTM, université Paris 8Comment:
  • transferring, storing, sharing, and hybriding: Text_version, 2011 The digital-information-storage inheritance of generations and nations: I have considered all the possible scenarios of events as large databases and reality as a process of