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ARS 06 - Sense of the Real
2006
-
2006
Art seeks diverse ways of under
sta
nding reality. Kia
sma
’s international exhibition ARS 06 focuses on meaning of art as part of the reality of our time. The subtitle of the exhibition is Sense of the Real. The human experiences like joy and sorrow
Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres 4 large
sca
le video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
Digital Mobility / Mobile Thinking
2022
Jamieson, Helen Varley. Digital Mobility / Mobile Thinking In Mobility in Culture: Conceptual Framework
s a
nd Approaches, edited by Dea Vidović and Nancy DuxburyVol.1. , 108-127. : i-Portunus Houses, 2022.
Last Words
2003
video
Short excerpt from the 2003 appropriation piece "Last Words," created by pioneering Chinese video artist Zhang Peili and showcased here by
Saa
mlung, one of his collaborating
spa
ces.
Dump au mètre
2010
-
2010
Speaking of possible artistic careers, we can imagine a person devoting his life to designing highly symbolic wallpaper. The surface of the earth and its symbolic appropriation become more important than the sub
sta
nce, and we can imagine producing
Glume
2004
-
2005
Glume i
s a
computationally enhanced translucent modeling medium which offer
s a
generalized modular
sca
lable platform with the physical immediacy of a soft and malleable tangible material. The Glume system consists of soft and translucent
Avidya: Non-Knowledge Production in the scene of Vi
sua
l arts Practice
2001
Maharaj, Sarat. Avidya: Non-Knowledge Production in the scene of Vi
sua
l arts Practice In Education, Information, Entertainment - Current Approaches to Higher Artistic Education, edited by Ute Meta BauerVienna: Selene Verlag, 2001.
Image Science & MediaArtHistories: New Infrastructures for 21st Century Digital Humanities
2011
Grau, Oliver. Image Science & MediaArtHistories: New Infrastructures for 21st Century Digital Humanities In Mind and Matter: Comparative Approaches towards Complexity, edited by Günther Friesinger and Johannes Grenzfurthner and Thomas Ballhausen,
Roaming
2007
-
2007
This experimentation
sta
rts from appropriation of
sma
ll chips present inside those mobile phone charms that light up when a call comes in. In a panel, light is literally launched to the invisible radiation that comes from the mobile
s a
nd invades our
Computer
s a
nd Appropriation Art: The Transformation of a Work or Idea for a New Creation
1996
Schwartz, Lillian F.. Computer
s a
nd Appropriation Art: The Transformation of a Work or Idea for a New Creation Leonardo 29, no. 1 (1996): 43-49.
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