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Ethan Bach
Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State
Linda Behar
I was born in Venezuela and moved to the United States in 2000. I’m an artist originally trained as a Civil Engineer with a Master of Fine Arts degree with an emphasis in printmaking at the Florida Atlantic University. My current work explores a
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility
2006
Huhtamo, Erkki. Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Device Art: A New Approach in Understanding Japanese Contemporary Media Art
2007
Kusahara, Machinko. Device Art: A New Approach in Understanding Japanese Contemporary Media Art In MediaArtHistories, edited by Oliver GrauCambridge, MA: MIT Press: 2007.
A multi-perspective approach to knowledge production
2014
Seaman, Bill. A multi-perspective approach to knowledge production Kybernetes 43 (October 2014): 1412 - 1424.
Gone Garden VR Experience
2018
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2018
A tropical garden in Singapore - not as it exists in a photorealistic representation but in our vision and in our memory: The Yunnan garden on NTU campus is currently undergoing redevelopment. Its design was inspired by Chinese Garden architecture
(collective) Troika
Troika is a multi-disciplinary art and design practice founded by Conny Freyer (b. 1976, Germany), Eva Rucki (b. 1976, Germany) and Sebastien Noel (b.1977, France) who met while studying at the Royal College of Art, London. Together, they have
ARS 06 - Sense of the Real
2006
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2006
Art seeks diverse ways of understanding reality. Kiasma’s international exhibition ARS 06 focuses on meaning of art as part of the reality of our time. The subtitle of the exhibition is Sense of the Real. The human experiences like joy and sorrow
Halo
1998
Interactive digital video projection environment 30 x 10 x 12 metres 4 large scale video projections, colour, multi-channel interactive sound In collaboration with Sarah Rubidge (choreography) and Stuart Jones (sound) Produced by Film and
Digital Mobility / Mobile Thinking
2022
Jamieson, Helen Varley. Digital Mobility / Mobile Thinking In Mobility in Culture: Conceptual Frameworks and Approaches, edited by Dea Vidović and Nancy DuxburyVol.1. , 108-127. : i-Portunus Houses, 2022.
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