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  • On the Road is a unique, annual project initiated in 2014 by the Guan Shanyue Art Museum, Shenzhen, here seen in its 2018 version. The process involves 15 curators, art critics and scholars, from major institutions, art schools and museums
  • Bernd Lintermann works as artist and scientist in the field of real time computer graphics with a strong focus on interactive and generative systems. The results of his research are applied in the scientific, creative and commercial context. His
  • GPS Film is the first locative media narrative system to merge mobile and GPS technologies. A way to watch cinema based on the viewer’s location and movement, the original source code was released as an open source application. Now recognized as
  • Event: The Divine Comedy: Francisco Goya, Buster Keaton, William KentridgeInstitution: Vancouver Art GalleryComment:
  • Event: Inquietudes de una época. Comentarios en torno a la estética de las VanguardiasInstitution: Laesfera AzulComment:
  • David R. Burns takes an interdisciplinary approach to creating digital media art by combining 3D computer modeling and animation, digital video, sound design, and physical computing to push the boundaries of artistic expression. His creative work
  • Mark J. Stock is an artist, scientist, and programmer who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. His works explore the tension between the natural world and its simulated
  • Family Portrait -
    Imagine a portrait. You walk up to it and engage in conversation. You pick a question from a pre-established set on the screen. The portrait gives you an answer. A new set of questions, or coments appears. You get further reactions. As this
  • The work of the Italian artist Pier Giorgio De Pinto thrives on the relationship between representation and concept in a constantly and suddenly changing image-based society in search of a new identity. Since the sixties, recent changes have been
  • Christiane Paul. Expanding Cinema: The Moving Image in Digital Art In Film and Video Art, edited by Stuart ComerLondon: Tate Publishing, 2008.