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  • 3-d International video-art festival in public spaces Organizers & festival team are Invite artists working with video, animation and new media to participate in the project: Festival dates, June 5 - July 5, 2006 Festival place Moscow, Saint
  • Land of Cloud -
    Winner of the VRHAM 2018 Audience Award Three days journey beyond Space and Time lies the Land of Cloud. The people there are silent. They communicate not through speech, gesture or gaze, but instead through strange and wondrous "cloud mirrors."
  • WRO2000@kultura -
    WRO2000@kultura is a large media art exhibition to be held from November 20th to - December 10th in Wroclaw/Poland. It's key component, the Mediation/Medialization Congress, will take place from November 29th to December 3rd, 2000. The special
  • medi@terra 2006 -
    medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by videogames have multiplied, forming a platform with numerous applications in different areas of reality:
  • Study #1 - Panoramic and Moviemap Studies in Computer 3-Space These studies were produced in the two weeks. Simple tools were used in the field, including various maps, compass, level, optical rangefinder, tripod, car mount, and a portable video
  • William Kentridge: WEIGHING…and WANTING is an installation of charcoal, pastel and gouache drawings and a film transferred to laser disk which is based on the drawings. Kentridge's homeland, South Africa, figures largely in his artwork, which
  • The Savant Guard -
    The Savant Guard is a public art commission for the city of Pasadena, California. Since its opening in July 2006 it is one of the few outdoor, publicly accessible "interactive" artowrks in the US. This project is a collaboration between myself
  • Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
  • In this interactive installation the visual and auditory components of the work were interconnected and closely related. A finely perforated projection screen was visibly divided into sixteen sections. Behind each section was a speaker connected to
  • Digital Cubes consists of four cubes with a display on the top side that show various light patterns depending on how they are arranged. The Digital Cubes react very dynamically. One cube alone is dark and seems to be passive. When two cubes are put