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  • Alstad, Michael. “Subversive Cartography: challenging the accuracy of the official map” Catalogue essay for Virtual Net Art Museum Collection Canada (VMC) Gallery TPW (May 2007):
  • VR COLLECTION -
    4 VR sequences for Oculus & Touch from earlier work: "Angels", "Chambers", "Dynasty and "The Isle that was a Book". Released in 2017 Experience a VR scene from the "VR COLLECTION" with your Oculus helmet and left Touch interface by downloading the
  • CHAMBERS VR -
    A Stenger Classic in minimal style and with intense VR atmosphere. Released in 2018 Experience one excerpt from "Chambers VR" with your Oculus helmet and left "Touch" interface, by downloading the zip file from my website. Link on left.
  • Boredomresearch. Eternity´s Sun Rise In Tumbling Dream Chambers Exhibition Catalogue, edited by Paul BrownBerlin: [DAM] Berlin, 2007.
  • Duguet, Anne-Marie. Déjouer L´image: Creations elecroniques et numériques. Paris: Jaqueline Chambon, 2002.
  • Couchot, Edmond. La Technologie dans l´art. De la photographie á la realite virtuelle. Paris: Editions Jacqueline Chambon, 1998.
  • The Library -
    As the Y2K media frenzy and millennium celebrations reached a fever pitch in late 1999, the finishing touches were being put on the design of one of the most ambitious VRML projects on the internet today. With the assistance of modellers, animators
  • Parent Sylvie and Martel Christine. Largus : Art and Giving. Quebec, Canada: La Chambre Blanche, 2006.
  • In 1999 Graham Nicholls had his first solo show in New York City. This was to launch him onto an international arena. Since that time his work has become more and more experimental and cutting edge. With work such as LAM exploring the possibilities