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How we Became Metadata
2010
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2010
Artists Martin John Callanan, Corby & Baily and Jonathan Mackenzie, Eunju Han, Eduardo Kac, susan pui san lok, Ruth Maclennan and Uriel Orlow, and Thomson and Craighead What is Metadata? As the exhibition outlines, it is data about data,
Arslab
1992
homunculus.nimbus
2018
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2018
homunculus nimbus is the third iteration of a previous work called, homunculus.agora, which was exhibited at Land|Slide Possible Futures, Markham Museum September 21st- October 14th 2013; and Farm To Table Exhibition, Markham Museum January 31st
Amplitude
2010
AMPLITUDE Commissioned by Design Miami for the Fendi flagship store / Rome 2010 Conceived as further experimental research into the principles of the Radius installation, Amplitue concentrates once more on the direct and physical relationship
(collective) Boredomresearch
Collaborating as boredomresearch, Southampton based Vicky Isley and Paul Smith have gained an international reputation for interrogating the creative role of computing. boredomresearch often think of themselves as employing computer gaming
Re:live 2009
2009
Third International Conference on the Histories of Media Art, Science and Technology.The next iteration of the Media Art History conference is Re:live which is to be held in Melbourne, Victoria in 2009. The event follows the success of the two
ABSTRACT SHOTS
2018
The ABSTRACT SHOTS are some of the outcomes of the BRAIN FACTORY that gave the exhibition spectators in Paris, Seoul, Brisbane and Hong Kong the possibility to become “brain-workers”. Using no hands and no words, they gave a shape to human
The discreet charme of Technology / El discreto encanto de la tecnología
2008
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2008
Organization: Regional Ministry for Culture and Tourism of the Autonomous Government of Extremadura Office for Cultural Heritage. Idea and Concept: Claudia Giannetti. Curators: Claudia Giannetti, Antonio Franco, Peter Weibel. International
Scott Fisher
Scott S. Fisher is a media artist and interaction designer whose work focuses primarily on interactive environments and technologies of presence. Known for his pioneering work in the field of Virtual Reality at NASA, Fisher's media industry
Project ICC: Telematic Art and the Cartesian Body - A conversation between Paul Sermon, Andrea Zapp and Itoh Toshiharu
1996
Sermon, Paul and Andrea Zapp and Itoh Toshiharu. Project ICC: Telematic Art and the Cartesian Body - A conversation between Paul Sermon, Andrea Zapp and Itoh Toshiharu Intercommunication 16 (1996): 46-51.
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