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Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
Conclusive Evidence
2007
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2007
... introducing the notion of an "in-between". >>thanks to
Pie
rre Uhrich, SYRTE laboratory, CNRS – Observatoire de Paris Roger...
Phonorama - A Cultural History of the Voice as a Medium
2004
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2005
... Brucker-Cohen, Gustav Deutsch, VALIE EXPORT, Asta Gröting,
Pie
rre Huyghe, Zachary Lieberman and Golan Levin, Katarina Matiasek /...
ARTEC 95
1995
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1995
... in the International Invitational Exhibition include
Pie
rre Bastien (France), Peter Bosch & Simone Simons (Holland), Marty...
Máquinas y almas: arte digital y nuevos medios
2008
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2008
... Harun Farocki, Paul Friedlander, Mark Hansen, David Hason,
Pie
rre Huyghe, Theo Jansen, Natalie Jeremijenko, Sachiko Kodama, Rafael...
The Thinking Machine
2023
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2023
... Robot, Victor Acevedo, Vladimir Bonačić, Analivia Cordeiro,
Pie
rre Cordier, Geoff Davis, Hans Dehlinger, Boris Eldagsen, Primavera...
Stanze
1997
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1997
"Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork.
Tao Interazione, Lago Sotterraneo, Il tè nel deserto
1994
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1996
"Tao-interazione" is based on the dynamical interaction between the observer and a multivision system, in which counteracting couples of images and musical compositions are presented. The observer-listener could navigate by walking on the
decon
2007
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2008
... deconstruct themselves while exhibited. In Decon, replicas of
Pie
t Mondriaan’s geometric paintings were created using bacterial...
Swarm
2005
Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle
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