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  • Kluszczyński, Ryszard W.. Towards Posthuman Creativity: From Kinetic to Bio-Robotic Art In Art Line: A Baltic Collaboration, edited by Magdalena Mróz-Grygierowska and Torun Ekstrand, 94-101. Karlskrona: Blekinge Museum, 2014.
  • Tosa, Naoko and Ryohei Nakatsu and Joy Nicholson. Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities In Workshop on Emotion-Based Agent Architectures (EBAA’99), , 84-93. : 1999.
  • Triple Echo is an interactive film environment where poetic monologues are each performed by three actors representing an updated version of the Orpheus and Eurydice myth. These characters form a proverbial "Eternal Triangle". Each screen section
  • the new work is an enhanced version of the audiovisual installation data.tron, where each single pixel of visual image is strictly calculated by mathematical principle, composed from a combination of pure mathematics and the vast sea of data present
  • Art Total -
    The relationship between the work and its frame and between art and its spaces for exhibition and legitimisation has been one of the preoccupations of twentieth-century artists. In the multiple conceptual acrobatics which led Klein to exhibit
  • Henri, Adrian. Total Art: Environments, Happenings, and Performance. New York: W. W. Norton and Company, 1974.
  • Smith, Matthew Wilson. The Total Work of Art: From Bayreuth to Cyberspace. New York: Routledge, 2007.
  • Huhtamo, Erkki. Encapsulated Bodies in Motion: Simulators and the Quest for Total Immersion In Critical Issues in Electronic Media, edited by Simon Penny, 159-186. Albany, NY: State University of New York Press, 1995.
  • Digitally generated trompe-l’oeil ceiling, total surface of 250sq.m., entrance lobby at Hotel Ritz, Vienna
  • Bordini, Silvia. Storia del Panorama: La visione totale nella pittura del XIX secolo. Collana di architettura; 26, Roma: Officina Ed., 1984.