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Multi Mega Book
1997
-
1997
video
The Multi Mega Book i
s a
n "uptodate" electronic book sculpture ... a magical and stimulating journey through some of the most intense moments of human experience in media, technology, science, architecture and culture. The project i
s a
vailable
Floating Signs II
2011
-
2011
Three-part light in
sta
llation Series 'Mirrors of the Unseen (MotU)' 'Floating Signs 2' features three light sticks, each consisting of a vertical bar of white flickering LEDs. For the viewer, the word
s a
nd images seem to emerge from the bars,
PostPet
1996
-
2001
A artificial pet mail-soft. Planning and directing.(Graphic Design by MANABE Namie, Program by KOUKI Takashi) A pet you keep in your computer delivers your e-mail just like a carrier pigeon. If your e-mail friend has PostPet soft, your pet
Liquid Language
1989
-
1989
It i
s a
n experiement in fluid text. Text appears on the screen, dissolve
s a
nd transforms continuously, resulting in a representation of a wandering stream of consciousness. The structure of the work revolve
s a
round the three themes : forgetting,
Objects of desire
2005
-
2008
shellscript on custom made computer white
sta
ndard typography on black background In short intervals, a text sequence appears on the screen of a tran
spa
rent object with the promising Sentence by sentence, second by second, with each new
Level Head
2007
-
2007
levelHead i
s a
spa
tial memory game by Julian Oliver. levelHead use
s a
hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contain
s a
little room, each of which are logically connected by doors. In one
Opto-Isolator
2007
-
2007
Opto-Isolator (2007: Golan Levin with Greg Baltus) inverts the condition of spectatorship by exploring the questions: "What if artworks could know how we were looking at them? And, given this knowledge, how might they respond to us?" The sculpture
FIELDS 2.1
2012
Fields 2.1 i
s a
n attempt to create an illusion of consciousness in non-living matter. A moving eye i
s a
property that allows the viewer to perceive the “inanimate” as the “conscious”. Using magnetic field
s a
nd ferrofluid technologies the artists
Sometime
s A
lways/Sometimes Never
2005
-
2007
Sometime
s A
lways / Sometimes Never / Sometimes discusses the vi
sua
l horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through window
s a
nd screen
s a
nd each moment appear
s a
s
Shirt
1996
-
1996
Video in
sta
llation A men's shirt is placed on a hanger in front of a wall. The shirt is open and reveals the inside of the back panel, where a vertical crack is projected. The crack appears to blow easily in the wind. The crack allows vi
sua
l
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