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  • Vid-A-Feeba -
    Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
  • Escribano Belmar, Beatriz and José Ramón Alcalá Mellado and Rubén Tortosa and Ana Soler and Lieve Prins, ed. Processes: The Artista and the Machine. Reflections on the historical Media Art. Cuenca: Ediciones de la Universidad de Castilla-La Mancha,
  • Kluszczyński, Ryszard W.. Towards Posthuman Creativity: From Kinetic to Bio-Robotic Art In Art Line: A Baltic Collaboration, edited by Magdalena Mróz-Grygierowska and Torun Ekstrand, 94-101. Karlskrona: Blekinge Museum, 2014.
  • Tosa, Naoko and Ryohei Nakatsu and Joy Nicholson. Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities In Workshop on Emotion-Based Agent Architectures (EBAA’99), , 84-93. : 1999.
  • Triple Echo is an interactive film environment where poetic monologues are each performed by three actors representing an updated version of the Orpheus and Eurydice myth. These characters form a proverbial "Eternal Triangle". Each screen section
  • the new work is an enhanced version of the audiovisual installation data.tron, where each single pixel of visual image is strictly calculated by mathematical principle, composed from a combination of pure mathematics and the vast sea of data present
  • Art Total -
    The relationship between the work and its frame and between art and its spaces for exhibition and legitimisation has been one of the preoccupations of twentieth-century artists. In the multiple conceptual acrobatics which led Klein to exhibit
  • Henri, Adrian. Total Art: Environments, Happenings, and Performance. New York: W. W. Norton and Company, 1974.
  • Smith, Matthew Wilson. The Total Work of Art: From Bayreuth to Cyberspace. New York: Routledge, 2007.
  • Huhtamo, Erkki. Encapsulated Bodies in Motion: Simulators and the Quest for Total Immersion In Critical Issues in Electronic Media, edited by Simon Penny, 159-186. Albany, NY: State University of New York Press, 1995.