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  • See No Evil -
    SEE NO EVIL is a drawing and text work in the form of a diary. Through a randomizing algorithm, the artist’s fictitious autobiographical text is masked by her original pencil drawings. Twenty-one of these drawings trigger augmented reality
  • Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
  • This audiovisual composition shows the transformation from old plans of the city transformed into an imaginary map obtained from the convergence of natural structures such as tree branches and a new satellite image of the city. Visual elements are
  • Cypher -
    "Cypher" is an artwork that merges sculpture, artist's book and a DIY transgenic kit. It measures approximately 13 x 17 " (33 x 43 cm) and is contained in a stainless steel slipcase. When removed from the case, the kit — itself also made of
  • Echo 9 -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1987 Victor: This is one my favorites in the Ectoplasmic
  • Moser, Mary Anne and Douglas MacLeod, ed. Immersed in Technology: Art and Virtual Environments. Leonardo Book Series, Cambridge, MA: The MIT Press, 1996.
  • Sommerer, Christa and Laurent Mignonneau. Life Spacies In ICC Concept Book: Exploring the Future of Imagination, edited by K. Yahagi and InterCommunication Center, 96-101. Tokyo: ICC Tokyo, 1997.
  • Critical Art Ensemble (CAE) is a collective of five tactical media practitioners of various specializations including computer graphics and web design, film/video, photography, text art, book art, and performance. Formed in 1987, CAE's focus has
  • María Fernández is Associate Professor in the Department of History of Art and Visual Studies at Cornell University and currently serves as Director of Graduate Studies. She received her doctorate in art history from Columbia University in 1993. Her
  • Jaron Zepel Lanier is an American computer scientist, best known for popularizing the term virtual reality (VR). A pioneer in the field of VR, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell