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Agnes Hegedues: Their Things Spoken
2003
Frohne, Ursula. Agnes Hegedues: Their Things Spoken In Future Cinema. The Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel, 336-339. Cambridge, MASS: The MIT Press, 2003.
The Intelligent Image: Neurocinema or Quantum Cinema?
2003
Weibel, Peter. The Intelligent Image: Neurocinema or Quantum Cinema? In Future Cinema, edited by Jeffrey Shaw and Peter Weibel, 594-601. Cambridge, MA: The MIT Press, 2003.
Towards a Dialogic Concept of Digital Narrative
2005
Del Favero, Dennis and Peter Weibel and Jeffrey Shaw. Towards a Dialogic Concept of Digital Narrative In Disappearing Architecture: From Real to Virtual to Quantum, edited by G. Flachbart and Peter Weibel, 144-151. Basel: Birkhauser Verlag, 2005.
Cinemas of the Future
2004
Castelli, Richard, ed. Cinemas of the Future. Lille: Lille 2004: European Capital of Culture, 2004.
Future Cinema - The Cinematic Imaginary after Film
2003
Shaw, Jeffrey and Peter Weibel, ed. Future Cinema - The Cinematic Imaginary after Film. Cambridge, MASS: The MIT Press, 2003.
Movies after Film - The Digitally Expanded Cinema
2002
Martin Rieser and Andrea Zapp, ed. Movies after Film - The Digitally Expanded Cinema. London: British Film Institute, 2002.
Media Art in the Third Dimension: Stereoscopic Imaging and Contemporary Art
2003
Huhtamo, Erkki. Media Art in the Third Dimension: Stereoscopic Imaging and Contemporary Art In Future Cinema, edited by Jeffrey Shaw and Peter Weibel, 466-473. Cambridge, MA: MIT Press, 2003.
(dis)LOCATIONS
2001
Shaw, Jeffrey and Dennis Del Favero. (dis)LOCATIONS. ZKM: digital arts edition, 2001.
Immersion: A Conversation with Emily McVarish, Jody Zellen and Janet Zweig
2013
Shaw. Tate. Immersion: A Conversation with Emily McVarish, Jody Zellen and Janet Zweig Journal of Artist's Books , no. 33 (2013): 12-17.
ARTEC 89
1989
-
1989
The theme of the Biennale is 'the possibility for art and technology: high technology art as modern art, computers and artistic expression, high technology art as a means of expression, high technology art in urban environments'. It offered and
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