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Understanding Hypermedia: From Multimedia to Virtual Reality
1993
Cotton, Bob and Richard Oliver. Understanding Hypermedia: From Multimedia to Virtual Reality. London: Phaidon Press, 1993.
Connected Intelligence: The Arrival of the Web Society
1998
Rowlande, Wade, ed. Connected Intelligence: The Arrival of the Web Society. London: Kogan Page, 1998.
Serious Games
1996
Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Modest_Witness@Second_Millennium: FemaleMan meets OncoMouse: Feminism and Technoscience
1996
Haraway, Donna J.. Modest_Witness@Second_Millennium: FemaleMan meets OncoMouse: Feminism and Technoscience. New York, London: Routledge, 1996.
Photography after the Photography
1996
Iglhaut, Stefan and Hubertus v. Amelunxen and Florian Rötzer. Photography after the Photography. London: G and B Arts International, 1996.
Artificial Reality: Past and Future
1991
Krueger, Myron. Artificial Reality: Past and Future In Virtual Reality: Theory, Practice, and Promise, edited by Sandra Helsel and Judith Paris Roth, 19-25. London: Meckler Publishing, 1991.
Being Digital
1996
Negroponte, Nicholas. Being Digital. London, UK: Vintage, 1996.
Information Technology Assessment Report
1998
Ascott, Roy. Information Technology Assessment Report. London: 1998.
Cyber Reader: Critical Writings for the Digital Era
2002
Spiller, Neil, ed. Cyber Reader: Critical Writings for the Digital Era. London, UK: Phaidon Press, 2002.
Game On: Head Games
2002
Pesce, Mark et. al.. Game On: Head Games. London: Barbican Center Books, 2002.
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