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  • A male and a female body (Yiannis Melanitis, Marianna Ranis), are suspended 6m from the ground facing each other. An electronic device (a hexapod robot) is attached to the woman's belly pointing towards the abdomen of the male body with its
  • 1991 – the character of the programme has become more angular than before; there are more works that irritate in form and content, more documentaries that ry to find an innovative formal language for exciting topics, surprisingly more works that use
  • Ototoxicity -
    Through the construction of a short story and the composition of a soundscape, this project and accompanying paper explores whether the dynamic ebb and flow of a story can be conveyed through abstract sound. The work is inspired by a text by
  • FIELDS 2.1
    Fields 2.1 is an attempt to create an illusion of consciousness in non-living matter. A moving eye is a property that allows the viewer to perceive the “inanimate” as the “conscious”. Using magnetic fields and ferrofluid technologies the artists
  • Functional Portraits -
    "Artists have been trying to represent in portraits not only the physical appearance of the subject, but also characteristics of the personality, by using the pose, elements in the composition, and even the choice of technique. Science has developed
  • Nuclear Family -
    "Installation with human beings (Homo sapiens) and DNA microarrays. In “The Nuclear Family” genetic differences between human beings from different groups are represented using DNA microarrays. The groups can be defined based on physical
  • Mirror_Piece -
    Mirror_Piece is a mirror version of Marnix de Nijs’ previous work Physiognomic Scrutinizer. Equipped with biometric video analyzing software, the installation scans facial features and characteristics of anyone looking into its mirror, and compares
  • The original story of the Wizard of Oz by L. Frank Baum was published in 1900 and was already widely read by the time of the release of the 1937 film of the same name. For most people, the film provides the dominant imagery of the story, and it is
  • Swarm
    Interactive installation showing the motion of a swarm of agents over a 2D or 3D lattice. The project is focussed on the connections dynamically created by the agents with their neighbours in a game of attraction, separation, alignment, obstacle
  • SelfieSaoPaulo -
    A site-specific project for a media facade in Sao Paulo, Brazil, for the 2014 SP_Urban Festival. Together with Moritz Stefaner and Jay Chow. The project develops further the ideas from Selfiecity published early in 2014. For SelfieSaoPaulo,